![]() ![]() The further the distance you go, the more conduit blocks you must stack in the correct shape to make your portal. If you head over to the Boundless community forums there is a post on this that lists all the block requirements for any hop 1 to 6 in size. Boundless is supposed to be an open world game that will have a massive amount of customizability to the player’s world. Jumping from a starting planet to the ringworld of that system (tier 1 to tier 3) typically counts as "2 hops" and requries - if I remember correctly - a portal that is 3x3. Jumping from starting planet to the moon (tier 1 to tier 2) typically counts as "1 hop" and requires a portal that is 6 blocks. ![]() Shian, when it tells you that "blabla 1-6 to open a warp" message, what it is referencing is the number of CONDUIT BLOCKS your portal must be crafted from in order to work - whether you use the black one-way jump blocks (cheap to make), or the more expensive white "two-way permanent" portal blocks.įor example, jumping on the same planet from point to point just requires 2 blocks stacked on top of each other. Honestly, i am really dissapointed by the game so far, and cant recommend it to anyone. Are those then getting even harder than munteen and the - nameforgotten - other one? (and yes, i know you can jump from the temple, but thats nearly cheating i think, because from there you seem to reach everything in just one hop)Īll other planets are only reachable, after you have jumped on one of the nearest planets. If you build a portal from your homeworld. The first two worlds you can reach from your starting planet are munteen and one other, of which one has lava instead of water, and the other has - for a starter - nearly unkillable creatures.Īs a bonus, these - nearest - planets, already require you to have all 3 upgrades for jumping, and many other upgrades to get to the bone meal you need for the preparation of the jump. I had the impression, that the main - lets call it selling point - of the game were the portals, the different worlds and the journey through them, as well as the building.
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